
After clearing story mission 3-6, witch activities become available. You can send girls away in a team to perform activities and collect resources for you.

Activities take time to complete and certain compositions can grant bonus rewards. Cards can have one or two personal skills or items as given by the blue icons, which are also visible on the card’s profile. These relate to the girl’s character in some fashion, but different cards for the same girl may have different skills! Both of the Lynette cards above have an attribute relating to her role as a library committee member, but the Ashley cards have different attributes related to her sewing skills and her swordsmanship.

In the activity selection menu, each activity lists:
- Chance of bonus rewards upon completion
- Main bonus reward
- Regular rewards
- Bonus skills/attributes
- Time to complete (1 hour in the example)
You can select up to 3 cards to participate in an activity, though some activities (mostly giving rare resources) may limit you to 2. Successfully completing the activity will always give some rewards, such as flora and experience items.
In addition, each activity has a chance to reward a rare, bonus resource, such as presents, additional flora, or gems. An activity has a base bonus chance that can be increased by matching participating cards’ attributes to those listed in the bonus attribute section, up to a maximum of 100%. These attributes may relate to a witch’s interests or abilities as above, or to card attributes such as star ranking or rarity.
You can use gems to double the bonus rewards of an activity.
You have access to ten activities per day, requires confirmation
though only 3 will be available at once. New activities are made available as
they are started, not completed. New activities can be generated for a large gem
cost, and gives a chance at super-rare activities. requires
confirmation
Cards can only participate in one activity at a time, and while on an activity, they are still available for battling.