This page is still under construction.
Enhancing
Equipment is improved by imbuing them with magic from spellbooks obtained through unit quests. All equipment can be imbued, but only one imbuement can be active at once. Just like cards, spellbooks come in multiple rarities, from R to SSR. Higher-rarity spellbooks confer stronger individual effects.
Spellbooks come in multiple flavours and grant different effects based on their type. Having multiple pieces of equipment with the same imbuement will grant bonus effects to the character equipping them.
As of 2022 (build App1.1.0, Res202112291718-7-685bf350b6), some set bonuses appear to be implemented incorrectly or misleadingly (mismatched effect and tooltip) or not at all. These bonuses are marked with a warning symbol or error symbol respectively.
Spellbook | Source | 3-piece bonus | 6-piece bonus | |
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double | Sadistic Candy | 5% bonus physical and magical attack | 10% bonus physical and magical attack when attacking |
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force | IV Klore | 5% bonus physical attack and defence | 20% bonus physical attack when above 80% HP |
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guard | LiGHTs | 10% bonus defences 1 | 10% damage reduction |
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heal | Konohana | 15% bonus HP | Healing (from spells, skills, etc.) is 10% more effective2 |
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magna | IV Klore | 5% bonus magical attack and defence | 20% bonus magical attack when above 80% HP |
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rage | Sadistic Candy | 5% bonus physical and magical attack | 30% chance when hit to gain 1.5x bonus damage for 2 turns |
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reflect | Sugar Pockets | 5% bonus defence and 10% bonus HP | 10% chance to reflect 30% of damage taken |
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repair | LiGHTs | 15% bonus HP | 10% chance to recover 10% HP when hit |
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rush | supernova | 5% bonus physical and magical attack | 10% bonus damage |
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shield | Konohana | 10% bonus defences | 10% chance to recover 30% shield when attacking3 |
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smash | 7% bonus critical chance | 25% bonus critical damage | |
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spirit | Sugar Pockets | 15% bonus HP | Recover 15% HP when taking a hit that deals over 30% HP, and gain 20% bonus defences for 2 turns |
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yell | supernova | 5% bonus physical and magical attack | 30% chance when attacking to give 20% bonus attack to the entire team4 |
Since the 6-piece bonuses require having six pieces of equipment, they effectively require affection level 20 to unlock for a character.

In the enhancement screen, you can see your available spellbooks on the left, the currently-selected equipment, and any spellbook effects applied to it. Applying a spellbook can be confirmed by tapping the red button. Applying a spellbook will consume it.

Applying a spellbook will confer ranom stat bonuses onto the equipment based on the type of spellbook, with rarer spellbooks granting larger bonuses. You can see which end of the possible range of values an individual bonus is, along with a rating from C to SS.

You can choose to apply the enhancement by tapping the blue button, or cancel applying the enhancement by closing the window in the top-right. You will be asked to confirm this action; the red button will return you to the window, and the blue button will close the window and return you to the top screen.
Spellbooks are consumed regardless of whether you accept an enhancement or not. You can’t just keep rolling the same spellbook forever!

You might not be happy with the bonuses you received, because they were too weak or of the wrong type. Replacing an enhancement is the same process as initially applying one. You can see a comparison of your enhancement bonuses before choosing to accept the enhancement, so you don’t have to remember what you had previously.
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3-piece guard set tooltip indicates 15% bonus defences, but does not reflect in-battle. ↩
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6-piece heal set refers to healing abilities made by the character, not healing targeting the character. ↩
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6-piece shield set restores shield equal to 30% of the character’s shield that procs the effect (2.2 × the card’s defence), not 30% of the total shield. ↩
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6-piece yell set appears to be mutually exclusive with other set bonuses when granted to allies, such as magna (i.e., will override instead of stack). ↩