Like any good battle game, witches and enemies all have a “type” which dictates what kinds of attacks they are weak or resistant to, and attacks can inflict physical or magical damage.

Traits | Damage type | |||
---|---|---|---|---|
Technique (red) | Strong against | Speed | High damage and aggressive buffs | Hybrid (both physical and magical damage) |
Weak to | Protection | |||
Speed (purple) | Strong against | Magic | Multiple-hit attacks and critical hits | Physical |
Weak to | Technique | |||
Magic (blue) | Strong against | Protection | High damage, MP recovery, and status conditions | Magical |
Weak to | Speed | |||
Protection (yellow) | Strong against | Technique | High defence and shield recovery | Physical |
Weak to | Magic | |||
Support (green) | Strong against | None | Low damage and HP recovery | Magical |
Weak to | None |
You can view the types of enemies and their attacks before battle, in the quest selection screen, as well as in-battle as icons on their health bar.

Reading a battle
This section is not required to play the game at a basic level, but may be useful knowledge for some quests.
A lot of information is provided relating to types in a battle, both for your team and about the enemy’s.
On an enemy’s portrait, you can see:
- their type
- their next attack
- their buffs and debuffs
- of course, their current health
If you long-press on an enemy, you will get a popup describing the attack that they will be using next turn. If you can read it, this is obviously quite useful.
Even without knowing Japanese, you can use these indicators to your advantage, as attacks, buffs, and debuffs are all colour-coded based on types. If an enemy is planning to use an support attack next turn, often it will be a healing ability, and it’s a good idea to try and finish it off quickly. Similarly, there are a number of enemies that grant protective buffs to them and their mates; if you see a protection buff active on an enemy, it might be worth focusing something else until it wears off.