Guild Hall

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The guild hall is unlocked by clearing the main story quest 4-4. Guilds offer some new questing content, including lots of rewards, and a place to collaboratively work towards clearing a dungeon every fortnight.

Number-labelled guild interface.
Number-labelled guild interface.
  1. Guild name, ID, and experience.
  2. Guild level, funds, member count, owner, and description.
  3. Guild missions.
  4. Skills.
  5. Mirror.
  6. Requests.
  7. Shortcut to the guild tab of the reward store.

Mirror

Initial layout of the illusionary realm.
Initial layout of the illusionary realm.

The illusion realm, or mirrors, is the main content in guilds. It gives a dungeon-style progression that resets on a fortnightly basis (every two weeks).

There are some major changes to combat and stats while in the mirror world:

  1. No supporting members can be included in teams.
  2. Damage sustained during battle is held between battles. If a witch dies, they will not be revived at the end of combat. Health can be restored between battles through a limited supply of elixirs.
  3. Players can collect special bonuses from certain rooms that provide power-ups.

Progression

Mirrors are progressed by exploring the illusionary world it contains, and defeating enemies. After a certain amount of progression, a mirror is completed — it cannot be entered any further, and rewards are given to all participating guild members.

Functionally, mirrors are progressed by moving through the world and choosing from one of three doors at each stage of movement. Doors can be one of four types, and contain different contents. A mirror is only progressed (as a whole) by clearing battle doors, but individual reward progression can come from selecting any door. Mirrors are generally more difficult from left to right, with the last mirror beign particularly hard.

Basic layout of mirror progression, showing from left to right: a green door, a red door, and a purple door.
Basic layout of mirror progression, showing from left to right: a green door, a red door, and a purple door.
  • Green doors lead to healing rooms, which restore the health of all members in your current party.
  • Red doors lead to battle rooms, containing enemies to fight.
  • Purple doors lead to bonus rooms, providing a selection of a bonus ability to gain for the duration of the mirror.
  • Gold doors lead to treasure rooms, providing a selection of immediate rewards.

The mirror is progressed by clearing red battle rooms. Battles award increased progression with each room cleared in a single mirror each day, with up to 4 points rewarded for the 5th battle room. Monsters in each room will be progressively harder as well, so be careful about how much risk you take on!

Labelled version of the previous layout of mirror pgoression.
Labelled version of the previous layout of mirror pgoression.
  1. Overall mirror progress, increased by clearing battle rooms.
  2. Personal guild tokens.
  3. Battle progress for this mirror for this day.
  4. Card list.
  5. Restoration — use potions to restore health to your party.
  6. Special bonuses.
  7. Mirror progression for clearing a battle room.
  8. Personal guild token reward for selecting a door.
  9. Enemy level.
  10. (not labelled; top right) Remaining actions for this day.

After clearing all five mirrors, the boss battle becomes available. It is a very tough enemy and will require the entire guild to work together to bring it (and its hard version) to bring it down. Unlike regular battle rooms, you will receive rewards just for attempting the boss battle, and all participating members will gain a large reward after it is defeated.

Rewards

Rewards are given for winning a battle, participating in a boss battle (win or lose), and for clearing an entire single mirror or boss battle.

Treasure rooms, from gold doors, can give one of the following rewards:

  • 1,000 flora;
  • 15 gems; or
  • 1 random unlimited UR shard.

Bonuses

Special bonuses are powerful assets that are acquired from purple doors.

Bonuses last for the entire duration of the illusion realm, which is reset each fortnight.

Bonuses stack with each other, but bonuses of the same name cannot be taken more than once (e.g., you cannot stack Holy Shield).

Defensive bonuses

  Name Effect
Holy Shield Increases the magic shield by 20%
Magical Shield Increases all allies’ magical damage reduction by 30%
Physical Shield Increases all allies’ physical damage reduction by 30%
Magical Caution Decreases all enemies’ magical attack by 15%
Physical Caution Decreases all enemies’ physical attack by 15%
Physical Purification Decreases all enemies’ physical attack by 30%
Requiem Decreases all enemies’ attack by 30%
Will of the Stars Immune to impairing status conditions for the first 3 turns of battle

Offensive bonuses

  Name Effect
Magical Command Increases all allies’ magical attack by 20%
Physical Command Increases all allies’ physical attack by 20%
Spell Command Increases all allies’ damage dealt by 12%
Shine of the Stars and Moon Start battle with an additional 10 MP

Skills

Guild skills provide passive bonuses for all guild members. They can be unlocked and upgraded using guild skill badges, which are obtained from clearing mirrors and bosses. Guild skills apply in all battles, not just those inside the illusionary realm, so make sure you and your guild work to increase them!

  Name Effect
Witch’s Protection Increases magic shield by X%
MP Charge Increases MP limit by X
Flora Amplifier Increases flora received from battle by X%
Growth Support Increases card experience received from battle by X%

Requests